I found out about Network Spoofer on XDADevelopers. Head over there for more information than I am providing, well, it does give one something to do with the family though, doesn’t it? I included a quick quote from the site and their disclaimer, which is key to anyone’s appropriate use of the app, and as long as you are on your own personal network at home, this is a great way to learn about spoofing.
As EdgaBimbam explains:
Network Spoofer lets you mess with the internet on other people’s computers. Network Spoofer lets you mess with websites on other people’s computers – flip pictures, change Google searches, redirect websites, swap YouTube videos and many more features to come.
Of course, with any application that can be misused, you have your standard boilerplate warning:
DISCLAIMER: The developer(s) of this application are not in any way responsible for it’s use or misuse; only use it for demonstration purposes on networks for which you have permission to do so.
In other words, don’t do anything illegal. However, if you’re looking for a fun prank and have been given permission to mess with someone else’s network, it may be worth a try.
Sure, I was played too, I showed the Videos only to find out it actually is an APP.
But so what, isn’t it FUN. Why should an APP be useful? Really, is anything social actually useful? Stop worrying about looking silly and learn how to have FUN.
Everything about your life is exciting. To Everyone.
With Jotly you can:
– Rate anything. Even yourself. – Rate nothing. This will be fascinating to friends and foes. – Sign up without Facebook or Twitter. – Move about freely. The app will automatically follow you. – Earn influence points and build (street) credit. – Earn a living.
Yes, I have them both. Of course both are fine. I use my Droid because I want to be like my son, or is it that I don’t use an iPhone to not be like my Dad. From the Mercury News:
New studies highlight app gap between Apple, Android: As Google and Apple continue their battle for mobile dominance through their Android and iOS operating systems, a pair of new studies report some interesting findings.
The first, a report by Xyologic, finds that “iPhone is for games, Android is for apps.” It found that of the top 150 downloads in November from the Apple App Store, 100 were games, and game downloads outnumbered app downloads by nearly a 3-1 margin (71.5 million to 25.6 million). Only one app developer (Instagram maker Burbn) was on the list of top 25 publishers of 2011 — the rest were game-makers.
On the Android side, 85 of November’s top 150 were apps, and those outnumbered game downloads by an almost mirror image 3-1 ratio (91.5 million apps to 33.4 million games). A number of game-makers were among the year’s top 25 publishers, but that list was topped by Google and Facebook, and included app developers such as Adobe, Skype and Yahoo, all of whom were missing from the Apple list.
(Personal note: That sounds about right — I have significantly more games on my iPad than on my Android phone.)
What’s it all mean? That the Apple platform is more friendly to game developers, for one, reports Venture Beat. Xyologic co-founder Matthaus Krzykowski tells them that payment issues have kept developers from the Android market, which tends to monetize more through advertising, while Apple games lean toward the booming free-to-play model where users purchase upgrades within the game. But Dan Rowinski at RedWriteWeb wonders if there’s a more sociological reason — are Apple users more affluent and do they have more free time on their hands?
Apple users certainly spend more money on apps. That was the finding in a second study, by analysis firm Distimo, that compared the top 200 apps in both the Apple and Android markets. Based on those sales, the combined App Store for iPhone and iPad reaped six times the revenue of Google’s Android market despite Android’s wide lead in smartphone market share. Distimo co-founder Remco van den Elzen tells Wired that he attributes the difference to ease of use — “Google Checkout is considered to be more cumbersome than iTunes.” With Apple, “the threshold for purchasing the first application is lower,” he said.
While none of this data is particularly new or groundbreaking, it is interesting to note the differences between the two platforms, and where future opportunities may lie.
Convince I am that I am the last to find the answer to some problems. I texted my peer Android users about this annoyance, the “slide to unlock” feature, but they were unaware of this app, if you are, test it out.
After all, the tiny power button seems to ensure not turning it on by accident.
No Lock addresses this issue and provides a handy 1×1 widget. You could find the same feature on Tasker, but I haven’t purchased that yet.
I was talking with someone about purchasing a Droid last night. I saw this today from Engadget about a huge jump in the ETF fee associated with smart phones from Verizon. I think that just like their major competitor, they can’t handle the new phones and so would appear to be hoping to freeze the early adopters into not canceling, or make a lot of money from them when they do. If they put this time and effort into the network, they would own the market.